

For the two hours spent in Gone Home, every minute detail tells part of a larger story.
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A crumpled up piece of paper in a garbage bin could reveal a painful truth the contents of a cardboard box in the closet might help you better understand your parents’ past. Gone Home is a very intimate experience, and curling up in bed with the sound playing through earbuds was a far more intimate experience than sitting in front of a TV or even computer screen would be. Carefully searching the house sheds light on the previous owner of the house, your father’s career, and your parents’ marriage, among other things. You can rush through the game and discover the main story, which is told largely through your sister’s journal entries, but you would be doing yourself and the game a disservice.

Light puzzle-solving, realistic visuals and ambient sound add to the overall experience, but the true star is the storytelling, which includes elements of the environment, voiced dialogue, and a variety of written texts. You’ll find notes, letters, and books scattered around the house as you try to figure out where your parents and sister are, and what they’ve been going through while you were overseas. Marty Sliva Summary Gone Home is a conceptual simulation game about. The gameplay is simple: walk around, and examine objects. Gone Home is a remarkable first-person adventure that tells one of the finest stories Ive ever experienced in games. From the first-person perspective, you play as Kaitlin Greenbriar, a girl in her early 20s who returns home after backpacking around Europe to find no family members waiting to greet her.
